![]() ![]() The object, obviously, is to defeat your opponent before he defeats you. You control the tank on the left, and the computer controls the one on the right. The game begins with one tank on each side of the screen. I have nothing against a game that streamlines itself for the sake of efficiency, but in the case of Incoming!, this streamlining seems to have sacrificed everything fun. Basically, if a corner could be cut, it was cut. Obviously we don't need flashy introductions or credit sequences to enjoy a game, but in this particular case, it's just depressingly symptomatic of how little effort went into Incoming! at all. No, not a credits sequence, just another static screen with the same logo and some typewritten credits down the side. (Note to developers: if you're going to eschew all text in favor of icons, at least make sure those icons are vaguely recognizable.) Selecting it, however, just brings you to the credits. It looks kind of like a stylized Wii Remote and nunchuk, so I expected it to be an option for customizing the controls. The third (and final) option is not quite so straight forward. So that's one-player and two-player mode. The uppermost button features one silhouette, and one beneath it features two. Two of the game's options are easy enough to figure out. It's sort of like the early days of DVD, when you'd just get some unflattering screen grab and one or two options to choose from, except those early DVD menus at least told you what the options were! There are no words (apart from "Incoming!" in the logo), and the whole thing reeks of prototype. Or, we should say, the first thing you'll see is a static image of the game's logo, which you'll realize is the menu screen after it doesn't go away. When you boot up the game, the first thing you'll see is the menu screen. In fact, the first time you play this game, you'll take one look at the screen and say, "Oh, this game is like such-and-such!" Enjoy that flash of recognition it's probably the only joy you'll get from Incoming! whatsoever. ![]() You've played games like this before, and you've probably enjoyed them. You command a tank (or a small group of tanks), and you will be expected to demolish the other tank (or small group of tanks) by adjusting the angle and velocity of each shot. Welcome to Incoming!, a game of projectile combat. ![]()
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